Written for experienced 3D Studio Max 2 users, this guide provides extensive help on creating sophisticated animations and on compositing and editing your final output. You start off by learning animation techniques such as using advanced transformation animations and animating with controllers, expressions, and multiple modifiers. Next, you explore character animation, setting up characters for movement, animating various walks (including four- and six-legged walks), animating with Biped and Physique, using mesh deformation, and creating facial animation. In the third part, you learn to enhance the environment by manipulating cameras, lights, and atmospheres and by working with particles, dynamic simulations, and space warps. In part 4, you use the Video Post module to composite scenes, edit animations, splice them together, and apply special effects. As with other books in the Inside series, there's an excellent combination of technique guidance, usage tips, and step-by-step help. The included CD-ROM has practice files for working along with projects in the book, as well as sample animations and working demos of a variety of plug-ins, including Bones Pro and Real Lens Flare. --Kathleen Caster
Volume III of the ultimate 3D Studio MAX reference provides hands-on tutorials on creating realistic animation. 3D Studio MAX's revolutionary new animation capabilities have set the industry on fire. And this is the most focused, in-depth reference on creating animation with 3D Studio MAX available. - Hot techniques, tips, and hints from expert animators are dispersed throughout
- Provides detailed coverage of Character Studio's Biped and Physique features
- CD-ROM includes exercise files, Character Studio Demo, 3D Studio MAX demo, sample animations, texture maps, and a VRML converter